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Play on Welwise GamesWe build our own worlds. Millions play in them.
An independent game studio creating original titles — our IP, our platform, our rules. No outsourcing, no work-for-hire. Just games we'd want to play ourselves.
WELGAMES has never taken a client brief and never will. Every title in our catalog was born inside the studio, shipped by the studio, and is operated by the studio. We answer to one audience only — the people who play our games.
Every world, character and mechanic we ship belongs to us. We invest in our ideas — and keep full creative control.
No client deadlines, only player expectations. Retention, session length and reviews are the metrics we live by.
A release is day one, not the finish line. Our games are living services — updated, balanced and grown week after week.
Design, code, art and go-to-market — the full production cycle in-house, run by a compact team of people who ship.
Thirteen releases from the WELGAMES vault — rarity earned the hard way, by real players. Plus one card we're not ready to reveal.
Score goals online, dodge the traps
Play on Welwise Games
35K monthly players · 14-min sessions
Play on CrazyGames
One more round. Always one more.
Play on YouTube Playables
Design the ride you always wanted
Play on YouTube Playables
Sort, stack and breathe out
Play on Playgama
Trick levels, honest fun
Treat tiny patients, melt big hearts
Play on Playgama
Ragdolls + physics = endless chaos

Five minutes of pure unwind

From one PC to a gaming empire
In development at the studio

Every scene hides a story

Splat your friends in online arenas

Run, jump, rage, repeat
The rest of the deck lives in our vault — 60+ original games shipped over four years, all playable on Welwise Games, our own platform.
We don't just make games, we run the place where they live: Welwise Games, our web gaming platform. Direct distribution, first-party analytics and a growing community — with no store between us and our players.
Our worlds travel on 10 platforms with great partners
Four key crew members steering a team of twelve that covers the full production cycle. Flip a card to read the character sheet.

Sets the course of every world we build — from the first prototype to launches played by millions. Started the studio, never looked back.

Keeps the studio running at speed — production, pipelines and people. Turns wild ideas into a schedule that actually ships.

From multiplayer netcode to release builds — if it runs, he shipped it; if it doesn't, he's already fixing it.

Gives every world its face, palette and mood — from cozy ASMR cat salons to treasure-hunt mysteries.
Developers, artists, animators, level and sound designers, QA and marketing — the rest of the crew that turns every prototype into a launched world.
Headquartered in Almaty and Dubai — our games travel much further.
We don't take commissions — our roadmap is our own. But we're always open to platform partnerships, publishing deals, press and talented people who want to build worlds with us.
Savely Teplov, CEO
WELGAMES operates as a registered Kazakhstan company. Use these details for contracts, invoices and platform onboarding.
Registration confirmed by the certificate of state registration of a legal entity issued on 22.05.2026 in accordance with the legislation of the Republic of Kazakhstan. Banking details are provided on request together with the contract.