Build worlds
people live in.
We are a small senior crew shipping our own original games and building projects for partners — no ideas we don't believe in. If you want your name on a game real people play, read on.
A studio where you ship, not just deliver
Twelve people, full production cycle in-house, and a catalogue that belongs to us. That changes what a working day actually feels like.
Your name on games that live
You work on titles we ship and keep supporting — our own catalogue and partner projects — not one-off tasks you never see again.
Ship in weeks, not years
Small team, short chain of decisions. A prototype can reach real players in a month — and you get the data back the same week.
Flexible hours, real focus
We care when the build is good, not when you opened your laptop. Core overlap hours, the rest is yours to arrange.
Almaty, Dubai or remote
Two offices and a distributed crew. Most engineering and art roles are fully remote-friendly across compatible time zones.
Live games, live numbers
Retention, session length and reviews are open to the whole team. You see exactly how your work moved the needle.
Room to grow sideways
Designers who want to code, artists who want to direct — a twelve-person studio has no walls between disciplines.
Take a seat on the ship
Filter by team or location, open a card for the full description, then apply straight from it. Don't see your role? Send an open application — we read every one.
5 open positions
No roles match that combination right now.
Send an open application — we keep good CVs on file and come back to them.
Tell us what you build
One form for every role. If none of the openings fit, pick “Open application” and tell us what you would do here.
Application received
Thanks — it landed with us. Someone from the crew will get back to you within five working days, whatever the answer.